While I might primarily be a designer specialising in digital design and rapid prototyping, it's not particularly fun to show a lot of that work in a visual medium.
So instead this page will contain mostly my comics and illustration work, sprinkled in with some of my more exciting design work and game development.
All of the work featured on this page is entirely my work unless otherwise stated.
If there's anything you want to discuss about my work, please get in touch.
A selection of my self published books, ranging from space adventures to kids playing a simple gave of Dungeons And Dragons
Most books can be purchased from my online store as either physical or digital copies.
Jacques and the Great Art Theft is an all-ages book that follows our titular character Jacques as he undertakes his greatest job yet: to break into the city's gallery and liberate its finest work.
51 pages of almost entirely dialogue free action and adventure... and thievery.
Story and artwork by me.
Colours by Adrian Bloch
I used this book as a way to push my style in a different direction for a bit. While usually following a more organic drawing style, with this book I intentionally tried to move towards a more geometric style.
16 pages, full colour.
Story and artwork by me.
Rolled A One was my first internationally published book, being released around the world in 2019.
The book was originally intended to be a way to experiment with dual narratives, dipping in and out of their real world and the imaginary one of their Dungeons and Dragons game. However once I started, I couldn't leave it as a simple test and expanded it out to the fully fleshed out story it is now.
48 pages, full colour.
Story and artwork by me.
I used this book as a way to push my style in a different direction for a bit. While usually following a more organic drawing style, with this book I intentionally tried to move towards a more geometric style.
48 pages, full colour
Story and artwork by me.
I used this book as a way to push my style in a different direction for a bit. While usually following a more organic drawing style, with this book I intentionally tried to move towards a more geometric style.
6 books, 120+ pages
Story by Michael Park and myself.
Artwork by me.
My day job is mostly focused around digital product design, which can often consist of designing admin areas and other technical systems that most people never see. Secretly I really love this type of work as it scratches a compulsive itch to make neat and tidy work spaces.
However, every now and again I'll get a chance to make something truly different such as print design, interactive apps and even mobile games.
Here are a few of the highlights.
Critter quest was developed in partnership with NHS Greater Glasgow and Clyde and the Glasgow Children's Hospital Charity, and was created to help children rehabilitate from surgery and other injuries.
As part of a team of 5, I was in charge of the entire visual development of the game and the app itself. I also contributed to a large part of the writing and story elements of the game.
Game night is an AppleTV game we developed to incorporate two of our standalone games: Trivia Night and Word Hunt.
Available on the AppleTV Appstore
A fun project where I had complete design control over the entire book. This meant designing, laying out and illustrating everything in the 60 page book.